This closeness to the warp may have led to the chapter's views on the wider universe. The homeworld, now destroyed, was removed from imperial records though all that is known is that it was a tomb world dangerously close to the Eye of Terror. The Warp Knights were created in 001.M32, the third founding, from an undisclosed chapter though many believe it is from the Imperial Fists that they originate. The Warp Knights will readily use any captured arms they find and are not above taking gene-seed from any Astartes bodies they find. With all the time spent in the warp they undoubtedly lose equipment and suffer casualties. Eschewing bikes and many jump packs the warp knights prefer terminator armour and massed armoured infantry assaults.
The warp knights would rather fight alongside the dread legions of chaos and risk eternal damnation than lose a single world to the Necrons, though thankfully this has never had to be put to the test. A chosen few have even seen inside the webway.Ĭonsidered traitors they are shunned by the Imperium they serve. Ignoring all the Imperium commanded the Warp Knights see no problem with viewing xenos as allies and have fought alongside Tau, Eldar and, rarely, even Ork warbands to destroy Necron forces. Equipped in outdated armour they are still a force to be reckoned with and will often unleash their entire chapter against their most hated foe, the Necrons.
Led by Chapter Master Ortavian Rex they spend countless years in the Immaterium at a time, waiting for the moment to strike. The Warp Knights are a rogue Third Founding Space Marine Chapter of unknown origins.